![]() Global map offset (XYZ): Set the values which will be used to place the map with original map coordinates - this allows you to move map in any directions from the original position and will be useful if you want, for example, add few maps into San Andreas.Model IDs into IDE (this is needed to avoid IDs matching between models) ID Offset: Set the number from which the tool start to count and write. ![]() ![]() (San Andreas supports additional advanced options like night vertex colors for models and mip-maps for textures)Ĥ) Specify TXD building output or disable TXD building all together.ĥ) If you want the tool to build IDE and IPL for converted models - check the checkbox "Generate IDE/IPL".Ĭhange/Modify these additional options for IDE/IPL as you wish: (make sure the IMG file also exists in same directory with LVZ)Ģ) Specify the version of your LVZ correctly.ģ) Specify target game version.
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